Republic
Scoundrel
Fighting Style: Stealth, Single Blaster, Scattergun
Tactical Role(s): Close-Quarters Damage, Medicine/Healing
In addition to his trusty blaster, the Scoundrel packs a stealth belt, a scattergun and a med pack--everything he needs to get in, knock the enemy for a loop and get out alive.
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Sawbones
The Scoundrel patches his allies up using whatever medical supplies he can scrape together.
Exploratory Surgery
Passive
Reduces the activation time of Underworld Medicine by 0.25 seconds and gives Underworld Medicine a 50% chance to grant Upper Hand.
Prognosis: Critical
Passive
Increases the critical chance of Diagnostic Scan by 12%.
Patient Studies
Passive
Diagnostic Scan critical hits restore 1 energy.
Slow-Release Medpac
- Energy: 25
- Range: 30m
Injects the target with slow-release medicine that heals for 1088 over 21 seconds.
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Scrapper
Focuses on using stealth and the scatter gun to sneak in, take out the enemy, and get out.
Browbeater
Passive
Increases the damage dealt by Vital Shot by 8% and Flechette Round by 3%.
Shock
Passive
Vital Shot deals direct damage when applied.
Sucker Punch
Passive
- Energy: 30
- 4m
Exploits Upper Hand to sucker punch the target for 803-851 kinetic damage. Requires and consumes Upper Hand.
Shock
Passive
Shoot First has a 50% chance to knock the target flat on its face for 3 seconds.
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Dirty Fighting (shared)
These tactics leave no trick off-the-table and often leave an enemy crippled or bleeding.
No Holds Barred
Passive
Increases ranged and tech critical chance by 2%.
Cold Blooded
Passive
Bleed effects do 25% more damage against targets with less than 30% health.
Dirty Trickster
Passive
Increases ranged and tech critical chance by 2%.
Shrap Bomb
Passive
Bleed effects do 25% more damage against targets with less than 30% health.