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    1. Developer Tracker   (850,791 visits to this link)

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  • Posts

    • Take all rewards out of an MMO and what do you have? You have a dead MMO. I don't find the combat in SWTOR that great. This is a 12 year old game using an even older combat model.
    • In general, way people use " forcing" in this context is utterly ridiculous. I've been doing 6/7 or  5/7 for couple of weeks or so. Ie I do magnificent job in resisting this brutal " forcing" of SWTOR. What will happen to me now?Honest question. Not pushing for 7/7 no matter what leads into what sort of a terrible punishment exactly? At a pretty leisurely phase like this, I'm  already well over halfway done through the  season, with over 3 months of time left.    
    • Not everyone plays PvP for the weeklies. As for the loss not counting towards weekly, that was so until recently. People should enjoy the match, instead of being focused solely on the rewards.
    • at release it was pointless because only wins counted for the dailies and weeklies. Constantly being backfill game after game meant you never finished your dailies.
    • Personally, I don't mind joining losing games mid-game, however getting backfilled into games that are let's say 10 seconds before it's over, those games, I don't need in my life. Not to mention there's people that, for whatever reason, care about the winrate stats. I don't think I'd queue again if the first match of the night was like this and I cared about stats. However insignificant the stats are, they're still there. Getting a loss on a record just because you get backfilled 2 seconds before a warzone ends doesn't seem like a good deal to me. I don't think removing the penalty is a good idea as that will only incentivize people to abandon matches more frequently. If anything, people should get a grip and take the L.  I think it's better to try your best and take the loss, rather than abandon the match. Even if matchmaking isn't perfect. However there are instances, like people mentioned before, where you get booted from a game due to a crash, connection loss, or even due to the debuff that's in the endzones. And that doesn't apply only for pvp either. Flashpoints also suffer from the lockout, which at times can be really annoying. If people abandon the flashpoint, then unless you're the last person to leave, you still get a lockout.  I'm genuinely not convinced that removing penalty would solve anything. Devs should fix the source of 'why' people want to leave, rather than giving them the opportunity to do so, I think.
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