Classes

Republic

Shadow

Fighting Style:  Stealth, Double-Bladed Saber

Tactical Role(s): Melee Damage, Melee Tank

Wielding double-bladed Lightsabers, Shadows embrace the synergy between melee and Force combat, enabling them to strike down enemies of the Order with deadly efficiency.

  • Infiltration

    Masters of stealth, these Shadows use positional attacks and surprise to defeat foes.

    • Shadow's Respite

      Shadow's Respite

      Passive

      While in stealth mode and for 6 seconds after leaving stealth mode, all damage dealt is increased by 10% and the rate at which your force regenerates is increased by 50%.
    • Infiltration Tactics

      Infiltration Tactics

      Passive

      Direct damage attacks have a 30% chance to grant Find Weakness, causing your next Shadow Strike to ignore 50% of the target's armor and cost 50% less force. Cannot occur more than once every 10 seconds.
    • Low Slash

      Low Slash

      Cooldown: 15 sec
      Range: 4m
      Slashes the target low, dealing 439-448 weapon damage and incapacitating the target for 4 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.
    • Masked Assault

      Masked Assault

      Passive

      Blackout can now be used out of stealth mode, granting 6 seconds of Shadow’s Respite and restoring 10 Force. In addition, Force Cloak no longer reduces healing done and received.
  • Kinetic Combat

    Uses the double-bladed Lightsaber defensively to protect the Shadow and his allies.

    • Particle Acceleration

      Particle Acceleration

      Passive

      Double Strike and Whirling Blow have a 50% chance to reset the cooldown on Project and make your next Project a critical hit.
    • Spinning Kick

      Spinning Kick

      Instant

      Cooldown: 30 secs
      Range: 4m
      Perform a spin kick that deals 560 kinetic damage and stuns the target for 3 seconds.
    • Force Pull

      Force Pull

      Cooldown: 45 secs
      Range: 10-30m
      Uses the Force to draw the target in, instantly pulling it to your location and generating a high amount of threat. Does not work against targets in cover.
    • One with the Force

      One with the Force

      Passive

      Increases the rate at which your Force regenerates by 10%.
  • Balance (shared)

    Enhances the Sage’s Force attacks and augments the Shadow's Force and Lightsaber abilities..

    • Containment

      Containment

      Passive

      Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.
    • Presence of Mind

      Presence of Mind

      Passive

      When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.
    • Pinning Resolve

      Pinning Resolve

      Passive

      Reduces the cooldown of Force Stun by 5 seconds. In addition, your Force Lift affects up to 1 additional standard or weak enemy within 8 meters of the target.
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