Republic
Vanguard
Fighting Style: Assault Rifle, Heavy Armor
Tactical Role(s): Ranged Tank; Close-Quarters Damage
Unstoppable and utterly fearless, Vanguards are the first and best line of defense in the Republic Military.
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Tactics
Trains the Vanguard how to more effectively deal with close range combatants.
Gut
Instant
- Cooldown: 9 secs
- Range: 4m
Close range attack causes 606-613 damage and a short bleed for 44 damage every second for 6 seconds.
Blaster Augs
Passive
Increases the effect of your cells while they are active: Plasma Cell: Increases the tech critical hit chance by 3% High Energy Cell: Further increases all internal and elemental damage dealt by 3% Ion Cell: Increases the damage dealt by Ion Cell by 8%.
Pulse Generator
Passive
Ion Pulse and Explosive Surge have a 50% chance to grant Pulse Generator, increasing the damage dealt by your next Pulse Cannon by 10%. Stacks up to 5 times.
Hold the Line
- Cooldown: 30 secs
Grants 8 seconds of immunity from all movement-impairing effects, knockdowns and physical attacks and increases movement speed by 30%.
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Shield Specialist
Powers up the Vanguard’s shield generator to absorb firepower and protect their allies.
Storm
- Cooldown: 15 secs
- Range: 10-30m
Storms up to a distant target, dealing 411 kinetic damage, interrupting the target’s current action and immobilizing the target for 3 seconds. Cannot be used against targets in cover.
Static Shield
Passive
10% chance that blocks will increase the crit chance of your next Pulse Round or Explosive Surge by 100%. Effect lasts 10 seconds and cannot occur more than once every 10 seconds.
Shield Cycler
Passive
Increases the shield chance by 1%. In addition, shielding an attack has a 25% chance to generate 1 energy cell. This effect cannot occur more than once every 6 seconds.
Energy Blast
- Cooldown: 15 secs
- Range: 10 m
Fires a shot that deals 408-463 elemental damage and generates 1 energy cell.
Assault Specialist (shared)
Teaches explosives and grenades to complement either rifles or heavy cannons.
Assault Plastique
Instant
- Cooldown: 30 secs
- Range: 30m
Throw a sticky grenade that will detonate after several seconds. Weaker targets enter a state of panic when the grenade is active. The explosion deals 915-929 damage to the primary target and 261-270 damage to nearby enemies. Weaker targets are knocked back from the blast.
High Friction Bolts
Passive
High Impact Bolt ignores 15% of the target’s armor. In addition, if High Impact Bolt hits a burning target, it has a 50% chance to generate 1 energy cell and refresh the duration of your Plasma Cell’s burn effect if present.
Ionic Accelerator
Passive
Ion Pulse has a 10% chance and Stockstrike has a 15% chance to finish the cooldown on High Impact Bolt and make the next High Impact Bolt free.
Nightvision Scope
Passive
Increases stealth detection by 1, melee and ranged defense by 1% and reduces the cooldown of Stealth Scan by 2.5 seconds.
Adrenaline Fueled
Passive
Critical hits have a 50% chance to reduce the active cooldown on Adrenaline Rush and Reserve Powercell by 3 seconds. This effect cannot occur more than once every 1.5 seconds.