Empire
Sorcerer
Fighting Style: Single Lightsaber, Force Lightning
Tactical Role(s): Ranged Damage, Medicine/Healing
The Sith Sorcerer draws energy from the forbidden depths of the Force, mastering techniques that sap and drain enemies as they invigorate allies--or simply wreak utter devastation.
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Lightning
Channels the Force to overload the Inquisitor's enemies with blasts of lightning.
Electric Bindings
Passive
Overload has a 50% chance to bind its targets in electricity, immobilizing them for 5 seconds. Damage dealt after 2 seconds ends the effect prematurely.
Lightning Barrage
Passive
Affliction critical hits have a 100% chance to grant Lightning Barrage, causing your next Force Lighting to channel and tick twice as fast. This effect cannot occur more than once every 10 seconds.
Lightning Storm
Passive
Your Lightning Strike has a 30% chance and your Force Storm has a 10% chance when dealing damage to cause a Lightning Storm, immediately finishing the cooldown on Chain Lightning and reducing the activation time of your next Chain Lightning by 100%. This effect cannot occur more than once every 10 seconds.
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Corruption
Uses dark power to maintain allies' health in battle, and protect them from enemy attacks.
Revivification
Casting Time: 2 secs
- Cooldown: 9 secs
- Range: 30m
Heals all allies within 8 meters of the targeted area for 341. Targets remaining in the area heal for an additional 483 over 10 seconds.
Force Bending
Passive
Your resurgence has a 100% chance to grant Force Bending, which reduces the cast time of your next Dark Heal, Dark Infusion, or Revivification by 30%.
Innervate
- Cooldown: 9 sec
- Force: 40
- Range: 30m
Immediately heals a target for 456 and a further 456 per second for 3 seconds.
Fadeout
Passive
Static Barrier increases the target’s movement speed by 10% for 6 seconds.
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Madness (shared)
Increases the Inquisitor's mastery of the Force to drain and corrupt his enemies.
Parasitism
Passive
Causes critical hits from periodic damage abilities to restore 1% of your total health and force.
Death Field
Instant
- Cooldown: 15 secs
- Range: 30m
Creates a Death Field at the target location, dealing 965 internal damage and stealing 77 health from up to 3 targets within an 8 meter radius.
Raze
Passive
Melee critical hits have a 11% chance to finish the cooldown on Crushing Darkness and make your next Crushing Darkness activate instantly and cost 100% less Force.
Corrupted Flesh
Passive
Reduces the damage taken by all periodic effects by 7.5%.