Republic
Sage
Fighting Style: Single Lightsaber, Telekinetics
Tactical Role(s): Ranged Damage, Medicine/Healing
Sages are famed for their wisdom much as for their powerful healing and defensive skills. In troubled times, a Sage brings together the insight of the past with raw power to change the flow of galactic events.
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Telekinetics
Affords the power to distort reality and move waves of energy, tearing apart enemies.
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Tidal Force
Passive
Your Disturbance has a 30% chance and your Forcequake has a 9% chance when dealing damage to grant Tidal Force, immediately finishing the cooldown on Telekinetic Wave and reducing the cast time of your next Telekinetic Wave by 100%. This effect cannot occur more than once every 10 seconds.
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Telekinetic Momentum
Passive
When you cast Disturbance or Telekinetic Wave, there is a 30% chance the ability will produce a second attack that strikes the same targets for 30% damage and no additional threat.
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Kinetic Collapse
Passive
Your Force Armor has a 50% chance to explode in a concussive wave when it ends, incapacitating all nearby enemies for 3 seconds. Damage causes this effect to the end prematurely.
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Seer
Allows the Sage to master the art of using the Force to heal and protect allies
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Resplendence
Passive
Reduces the cooldown of Revitalize by 2 minutes. In addition, your Healing Trance crits have a 100% chance to make your next Noble Sacrifice not degenerate your Force and spend no health.
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Healing Trance
Channeled: 3 secs
- Cooldown: 9 secs
- Range: 30m
Heals a target for 469 immediately and a further 469 per second for 3 seconds.
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Conveyance
Passive
Increase your bonus healing by 2% and chance to hit with all abilities by 1%.
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Force Shelter
Passive
Increases the duration of Rejuvenate by 3 seconds. In addition, Rejuvenate has a 50% chance to apply the Force Shelter effect to its targets, increasing armor rating by 10% for the duration of Rejuvenate.
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Balance (shared)
Enhances the Sage’s Force attacks and augments the Shadow's Force and Lightsaber abilities..
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Containment
Passive
Lowers the cast time of Force Lift by 100%. In addition, when your Force Lift breaks early from damage, the target is stunned for 2 seconds.
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Presence of Mind
Passive
When your Telekinetic Throw deals damage, you have a 30% chance to cause your next Force damaging attack with a cast time to cast instantly and deal 20% more damage.
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Pinning Resolve
Passive
Reduces the cooldown of Force Stun by 5 seconds. In addition, your Force Lift affects up to 1 additional standard or weak enemy within 8 meters of the target.
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