WEBCOMIC
Threat of Peace

…but the sacking of Coruscant and a subsequent peace treaty are changing everything. As the Republic scrambles to re-establish order, the Sith Empire moves quickly to consolidate power within its new dominion. Behind closed doors, however, individual Sith Lords engage in a quiet but deadly power struggle, and discord breaks out among the Jedi as they wrestle with the moral implications of the new galactic balance. During these chaotic days, the stories of several critical characters interweave as they pursue their passions, stand up for their convictions, and ultimately lead the galaxy back to the brink of a catastrophic conflict.
Act 1: Treaty of Coruscant
The Sith Empire has scored a series of solid military victories over the Republic, winning control of several critical star systems and seriously damaging the Republic’s logistical supply lines. Overwhelmed but stoic, the Jedi and the Republic Military have succeeded in defending the Core Worlds and have slowed the Empire’s steady advances. In a surprising turn of events, the Empire has now extended an offer of peace to the Galactic Senate. Wary but desperate, the Republic has agreed to engage in ceasefire talks. A large delegation of prominent Senate and the best and brightest of the Jedi are traveling to the planet Alderaan, where they expect to hunker down for lengthy negotiations on the terms of a treaty with a representative from the Sith Dark Council.
Act 2: New Galactic Order
The Sith Empire’s deception left Coruscant in ruins and forced the Republic to agree to unfavorable terms in the Treaty of Coruscant. Despite their disappointment, Senate and Jedi leaders are under no delusions — the treaty is critical for the Republic’s survival. To ensure a prompt and orderly withdrawal from star systems ceded to the Empire, the Jedi Council has sent its best and brightest to the Outer Rim on board the diplomatic ship, Envoy. Unfortunately, the mission turned into a disaster when a battle inexplicably broke out between the Envoy and an Imperial transport ship en route to Korriban. In the aftermath of the battle, the Envoy has been destroyed, and young Jedi Satele Shan is marooned on an escape pod in an obscure star system…
Act 3: Uncertain Surrender
Despite the efforts of the Jedi, a rash of recent violence threatens to overturn the Treaty of Coruscant. After the destruction of the Envoy diplomatic ship, the killing of Jedi Grand Master Zym, and the bombing of the Senate Tower, many Republic leaders are calling for a return to war with the Empire. At the same time, Republic military officials in the Outer Rim continue to ignore the treaty and resist withdrawal orders from the Senate. On Korriban, the prospects for peace are in similar jeopardy. The attempted assassination of Lord Baras and the bombing of an Imperial transport have made Sith Leaders suspicious of one another’s true motives. Fortunately, there is still hope. Republic leaders have identified the infamous Bounty Hunter Braden as the chief suspect in the recent attacks, and the Senate has dispatched Jedi Master Orgus Din to track the Bounty Hunter down…
About the Series:
Star Wars™: The Old Republic™, Threat of Peace is being developed as a collaborative venture between BioWare, LucasArts, and Dark Horse Comics. Written in conjunction with the BioWare writing team working on Star Wars: The Old Republic and produced by the comic experts at Dark Horse, the comic will offer readers a dramatic introduction to the Old Republic time period and many of the characters who appear in the game. Stay tuned and follow the storyline to its dramatic conclusion setting the stage for the players' entrance into the game. Issues of the comic will be released twice a month.
About the Team:
Scripts
Rob Chestney began work on Star Wars: The Old Republic early in its development and helped shape the back story for the game to include writing the first storyline for one of the game's class stories. Currently, Chestney leads the content development efforts for the official website, including writing the comic.
Artist
Alex Sanchez first started working with Dark Horse on the Tales of the Vampires miniseries, then went on to pencil Marvel Age Hulk, Spider-Man, and X-Men, followed by 30 Days of Night, JSA Classified, and Batman: Joker's Asylum.
Colors
Michael Atiyeh has been coloring comics for 14 years. He has been working on the Knights of the Old Republic comic series for the past 3 years, making him the perfect choice to set the mood and tone for our tale.
Letters
Michael Heisler's experience with lettering Star Wars comics dates back to his first ongoing assignment for Dark Horse Comics in 2006, lettering Knights of the Old Republic. Michael's experience with Star Wars gaming, though, began with The Empire Strikes Back for the Atari 2600.
Special Thanks To
From the earliest days of the Old Republic to the legacy of Luke Skywalker, Dark Horse Comics has chronicled every era of the Star Wars galaxy in hundreds of comics and graphic novels. For behind-the-scenes features and news about upcoming projects, visit the Star Wars Zone on DarkHorse.comDark Horse Comics® and the Dark Horse logo are registered trademarks of Dark Horse Comics, Inc.



