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To those who say we dont need/or want Tank/Heal/DD Roles
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JoeyDJ's Avatar
JoeyDJ
Joined: Apr 2009
To those who say we dont need/or want Tank/Heal/DD Roles | 04.09.2009 , 07:42 PM
After reading many posts about people not wanting tanks/heals/DD's roles, I decided to write this. Feel free to let me know if you agree or not.

I think we need tanks, heals, and dps, if it feels stagnant to you, maybe you should look at another genre of gaming. I dont want the game to be a zerg fest, where you go into a dungeon, bum rush boss and get gear. No strategy at all. No effort whatsoever.

People complain WoW got boring. The reason is simple, raids are way too easy now. So you get get bored when theres no challenge, to gear up, you just need to afk in BG's now. I've played MMO's a long time, and I love tanking, healing and DD. I have characters/jobs for all these roles. Brings variety to your day switching up your roles.

Best way to make it easier to group is based on the playerbase. In all MMO's, after a year or so, we begin to tell people how to gear and spec their job. If they dont meet the minimum, but exceptional standards (I mean really, the people who did it before us did it with worse gear) and telling them what they need to do every second of the fight/raid or gtfo. We, the players, kill the game, not the game mechanics.

So when you get into a group again, and a tank shows up, dont berate him for his gear or tell him he needs to do this, unless of course, your willing to help him and buy for him. Learn hate management, learn mp conservation, know the best way to fight against your mobs w/o depending on two people (tank and heals), so you DD's can afk the whole time while tank and heals bust their *** getting you through the dungeon, you need them more than they need you.

Showing some gratitude and being a little more lenient, remembering that this is a GAME and the point is to have FUN, dont ruin groups with lectures on min/maxing and how much of a noob the tank is because he doesnt have that "+1". Doing this will make it more fun to tank and heal thus meaning more people playing the class and easier to find groups.


Edit To Clarify My Post (also written on page 15):

The point of this thread was not to say that we NEED the trinity system, only thats its the best system to run an MMO that wants to have some type of endgame. Unless of course, Bioware can come up with something superior. If they do, I'm all for it, a change for the better is always welcome.

However, don't knock the trinity system cause there is a good chance it may play a role in this game. If it does, I hope it doesnt play a role in affecting your purchase. In the end, a game lives or dies by its subscribers, not what it does better. I like the system and would not mind it at all. If something better comes out, bring it. However we dont know a thing other than Bioware doesnt like 10v1. Will there be some cases where we see it? Maybe, we wont know til we play.

Dont go assuming this game will be the second coming of MMO's, it might be a very polished one, same as what WoW did and proved that its all you need to suceed.

NOTHING is official, and its all speculation. Having trinity system will not stop me from buying it. If they dont have it, they better have something good. Cause if battles suck, then 60% of the game sucks with it. No matter how good the story (in which Bioware is awesome) gameplay is king. Jade Empire would've done a lot better had the battle system was a bit more polished and balanced, and not being able to finish the game with one school of fight.
 
Sindorin's Avatar
Sindorin
Joined: Nov 2008
04.09.2009 , 07:43 PM
Excellent Post! I completely agree with you, though I do feel that while needed, the Trinity does get a bit stale from time to time. However I don't see in depth strategy, tactics and gameplay happening without the divisions between roles.
Bounty Hunter
Crushing the weak since 2008...
 
JoeyDJ's Avatar
JoeyDJ
Joined: Apr 2009
04.09.2009 , 07:48 PM
Quote:
Originally Posted by Sindorin
Excellent Post! I completely agree with you, though I do feel that while needed, the Trinity does get a bit stale from time to time. However I don't see in depth strategy, tactics and gameplay happening without the divisions between roles.
Thanks, its nice to know someone still wants a MMORPG. (All rpg's have different classes in game) The WoW mentality of making everything on easy mode has not completely taken over yet. Theres ways to get it done though. Heals that can DD, tanks that dish dmg to keep hate instead of a voke every few seconds, such as a melee ability that hits insanely hard for the hate spike, so that they can still PVP.
 
MXIII's Avatar
MXIII
Joined: Jan 2009
04.09.2009 , 07:49 PM
The problem with that is that star wars isnt really set up for T/H/D. I mean if you think about it, okay so BH could be a dps class, but they also wear heavy armor, meaning they could be tanks at the same time. a Jedi? They can heal, tank, and dps all at the same time...and limiting them to do only one or the other would strip your jedi/BH, as for the fact that you will have companions as well which will also throw the T/H/D out of whack. I think Bioware does want to come up with a new system for MMOs. and Just because T/H/D is tried and true doesnt mean there isnt something better...for instance the broom was the tried and true way of getting dust off floors...yet someone invented the vacuum cleaner.
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Kilour's Avatar
Kilour
Joined: Oct 2008
04.09.2009 , 07:59 PM
Quote:
Originally Posted by MXIII
The problem with that is that star wars isnt really set up for T/H/D. I mean if you think about it, okay so BH could be a dps class, but they also wear heavy armor, meaning they could be tanks at the same time. a Jedi? They can heal, tank, and dps all at the same time...and limiting them to do only one or the other would strip your jedi/BH, as for the fact that you will have companions as well which will also throw the T/H/D out of whack. I think Bioware does want to come up with a new system for MMOs. and Just because T/H/D is tried and true doesnt mean there isnt something better...for instance the broom was the tried and true way of getting dust off floors...yet someone invented the vacuum cleaner.
This and other things. The majority of Star Wars is also ranged, how are you going to setup ranged as tanks which tank melee bosses? Jedi the main and probably only melee class in SWTOR can't be specified as a tank as they do indeed heal/magic dps/dps/tank/etc... They are a all in 1 bundle, and much like he said about BH, he wears heavy armor, and does a massive amount of damage.
 
LastShot's Avatar
LastShot
Joined: Oct 2008
04.09.2009 , 08:03 PM
I'm a bit edgy on this subject. Roles shouldn't be cut out and handed to you when you pick your class. Yes, a smuggler isn't something you'd see tanking say, a group of dark jedi with lightsabers, but if he has has agility/evasion he could get the job done. And of course, medics would be the last thing you'd expect to tank someone unless of course said medic is experienced enough with a "combat" specialty.

There should be flexibility when you're getting together a group for a mob. It becomes tiring seeing people spam "Looking for Tank/Healer 2 DPS" and shun everyone else.

Jedi's can be called an entire bundle but hopefully Bioware will work out a system where you choose your play style within that class but won't have all aspects of it. If I wanted to be a blademaster Jedi I'd sacrifice a strong connection with you're above average force abilities. (Jumping, pushing, pulling would be considered average I suppose.)

If I wanted to go further and sacrifice strength for speed I'd be less likely to parry attacks and overpower my opponents for higher damage and a little more likely to dodge or attack faster.
It's not dead until there's nothing left

|Regular or Extra Strength?|
 
Airran's Avatar
Airran
Joined: Mar 2009
04.09.2009 , 08:05 PM
Quote:
Originally Posted by JoeyDJ
I think we need tanks, heals, and dps, if it feels stagnant to you, maybe you should look at another genre of gaming. I dont want the game to be a zerg fest, where you go into a dungeon, bum rush boss and get gear. No strategy at all. No effort whatsoever.
Except you messed up here in assuming TOR will have 'bosses' to fight like every other MMO. BioWare has already said this will not be in the game; no big bad boss you go beat on. No boss to tank, no tank to heal, so... no trinity. BioWare is making encounters 'against the odds' fights where you are severely outnumbered (like most battles you see in Star Wars, especially involving Jedi). Big boss battles are unheroic, but being outnumbered in a fight is. These types of encounters do not need nor work with the trinity of tank/healer/dps, hence why it is not likely we will see it in TOR and why people support tossing the trinity out.

No tanks.
No healers.
 
JoeyDJ's Avatar
JoeyDJ
Joined: Apr 2009
04.09.2009 , 08:07 PM
Quote:
Originally Posted by MXIII
The problem with that is that star wars isnt really set up for T/H/D. I mean if you think about it, okay so BH could be a dps class, but they also wear heavy armor, meaning they could be tanks at the same time. a Jedi? They can heal, tank, and dps all at the same time...and limiting them to do only one or the other would strip your jedi/BH, as for the fact that you will have companions as well which will also throw the T/H/D out of whack. I think Bioware does want to come up with a new system for MMOs. and Just because T/H/D is tried and true doesnt mean there isnt something better...for instance the broom was the tried and true way of getting dust off floors...yet someone invented the vacuum cleaner.
On a hard wood floor, broom is still king, while vacuum works on carpet. In other words, different environments require different tools.

Games and lore/movie are different environments. Somethings have to change slightly to work in a game. IMO BH is going to act more like a DD that can take some hits, such as war in FFXI, or hunter in WoW, can wear chain armor but still does a good amount of DD. BH primary role is to deal dmg, the heavy armor means they are a little more durable.

I'm sure Jedi will be able to specialize into a support/DD role, and even as an evasion tank, what with reflecting blasters and high agility, but light armor, (think nin in ffxi). And to say it doesnt work in SWTOR, wookies I'm sure can take some hits as a tank. Droids maybe?

All in all its all speculation, but it can work, theres plenty of species in SW and some that can be made up to fit in various roles. If they can come up with something superior, awesome, I love Bioware and if anyone can, its them. But if theres any endgame dungeons, I'm sure we will see the trinity. If you want a zergfest, stay in WoW and leave it out of SWTOR.
 
LastShot's Avatar
LastShot
Joined: Oct 2008
04.09.2009 , 08:10 PM
Quote:
Originally Posted by Airran
Except you messed up here in assuming TOR will have 'bosses' to fight like every other MMO. BioWare has already said this will not be in the game; no big bad boss you go beat on. No boss to tank, no tank to heal, so... no trinity. BioWare is making encounters 'against the odds' fights where you are severely outnumbered (like most battles you see in Star Wars, especially involving Jedi). Big boss battles are unheroic, but being outnumbered in a fight is. These types of encounters do not need nor work with the trinity of tank/healer/dps, hence why it is not likely we will see it in TOR and why people support tossing the trinity out.

No tanks.
No healers.
While the idea of cutting down armies all by my lonesome is rather heroic, boss battles can also be heroic. I mean, where's the final satisfaction after cutting down said army? Where that commander I'm itching to kill and take his head home as a trophy?

Boss battle shouldn't be focused, but they should definitely be in there occasionally. Can't have an army with a leader, who rallied the army?

Joey's above post brings up another well known idea: Racial traits. We all know that Twileks wouldn't be able to stand up to a Wookie in unarmed combat (Maybe armed) because the Wookie is physically stronger in both aspects of strength and durability.
It's not dead until there's nothing left

|Regular or Extra Strength?|
 
JoeyDJ's Avatar
JoeyDJ
Joined: Apr 2009
04.09.2009 , 08:14 PM
Quote:
Originally Posted by Airran
Except you messed up here in assuming TOR will have 'bosses' to fight like every other MMO. BioWare has already said this will not be in the game; no big bad boss you go beat on. No boss to tank, no tank to heal, so... no trinity. BioWare is making encounters 'against the odds' fights where you are severely outnumbered (like most battles you see in Star Wars, especially involving Jedi). Big boss battles are unheroic, but being outnumbered in a fight is. These types of encounters do not need nor work with the trinity of tank/healer/dps, hence why it is not likely we will see it in TOR and why people support tossing the trinity out.

No tanks.
No healers.
Hey, if they have the engine to support 20 mobs zerging you, and in your group of 5, each person has to pull their own weight. that would be fun. Like I said, I'm all for a change in the system if it works. I just dont want it to end up being mind numbing. You know, target, attack, insert an ability here, end fight. If you have to juggle a few mobs on your own, hoping your partner throws a heal, or freezes one to give you breathing room, I say awesome. Most MMO's focus on a max of 2-3 mobs at a time, some of the older ones are all for 6v1. If their engine can support this, and make it tactical, sounds like a welcome change.
 

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