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  • Posts

    • With everything you said above, if SWTOR were to use 2v2/3v3, ranked/grouped, non ranked, non grouped, don't you think there'd be more queues and more popularity in the game?  SWTOR has never adjusted to increase interest in the game.  So leaving things at 4v4, 8v8 is not the answer. Nor is letting grouped matches vs pugs helping. In 4v4 all morning, I'm facing nothing but premades.
    • Did you ask *everyone* their opinion before generalising like that?  (Hint: I know you didn't because I've bought a few of them myself...  And because people have complained about how some of them look once applied to actual armour.) I guess it's good for the company that they *don't* sell them on the GTN.  *Players* buy them on the CM and sell them on the GTN. Quite possibly, except that I'd say that it would make ***more people*** want to buy them.
    • Yeah, it's a recurring suggestion.  I'd like to be able to erase the *first* style on some of my characters, for RP-lite(1) reasons.  A few Troopers that I had before 7.0 introduced the Combat Style system should, in my RP-lite headcanon, be purely pistol users, so I took Gunslinger as their second style, but I'd like to be able to remove Commando and substitute Mercenary in its place. (1) RP: using the game's systems and environment to tell your own stories, usually in groups.  RP-lite: trying to be as true to your character's personality and headcanon as the game's stories permit, while playing those stories.  Example: if you switch to "walk" while in the Senate Tower on Coruscant because it feels disrespectful to run or ride your Rocket Boost, you are doing RP-lite.
    • While I agree that the textual instructions on where to go and the map-indicator instructions should match, I feel it necessary to ask where the quest markers on the *map* say to go.  (It's a long while since I did the Alderaan bonus series on either side.)
    • OK, fair point, although it would slow down pops, which in such a situation are going to be pretty danmed slow already.
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